On this project, I designed solution for the UX pattern which was roughly missing in the domain. The project was not that simple as it seems to be, it covers the User interaction, Visual design, Visually communicable, Simulating experience, Design iteration, Analysis and the simplicity of the model. After collecting all the information and my previous projects experience I straightly jumped into the project directly to cover the new design tactics and strategies.
The first task is to identify the core users and tasks. The user persons break into a person seeking help with a task and a person who is looking to help out. To keep things simple, everyone's time has equal value, my hour is worth the same amount as yours. So, first step was to sketch some ideas for how a time bank might signifier's to support an actual concept model for adding and subtracting time. Next step was to create a story board of wireframes that summarized what each screen of my time bank will look and the major steps users will take when interacting with it.
I started my testing designs through the tasks with paper prototypes. The paper prototype served as a way to discuss the language and iconography used within the design. The concept of time as money lead to the suggestion of monetizing time as bucks in the later prototypes. The possibility of opening up a task for bidding instead of selecting a helper based on a set cost was discussed. Additional information to assist with the helper decision were reputation, location and throughput/ efficiency. The divergent designs explored tone and structure, where some designs were meant for a portrait orientation due to their dependence on lists whereas other designs were more playful, depending on icons and large buttons to communicate interactivity.
After being done with the sketches I started to develop wireframes and there were many unexpectable tiny problems caused by the difference of conceptual models. So, during the process there are some questions which I payed attention too like - who is able to do the work task I choose? How the user select the person they want to give the task to? How the user will know, they have enough time to exchange? So I started them to organize in different groups - Logical misinterpretation, Missing information, Result exchange and Visibility.
I started developing high fidelity models by taking blue as primary color, because blue is highly associated with calmness. Keeping in mind about the low fidelity designs I just tried to shape it into high fidelity models. Here the results shown are that the UI become more clear. There were just a few observation which I modified and developed a rough prototype in figma.
I learned a lot about how conceptual models differs by generation and profession. I also learned how important user testing is when creating an experience.